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Educora
Intermediate28 min41 / 68

Geometrical optics: reflection and refraction

The law of reflection and plane mirrors, refraction and Snell's law, n = c/v, total internal reflection and optical fibres, prisms and dispersion, and thin lenses — with the special-angle tricks the CSCA expects without a calculator.

Check yourself
In this lesson you will learn
  • Apply the law of reflection and describe images in plane mirrors
  • Use Snell's law n = sin i / sin r and n = c/v with special angles and without a calculator
  • Decide when total internal reflection happens, find the critical angle and explain optical fibres, prisms and dispersion
  • Find the image of a thin lens with 1/u + 1/v = 1/f and describe it (real or virtual, size, orientation)

Put a pencil in a glass of water and it looks broken at the surface. A swimming pool looks shallower than it is, a diamond sparkles, and the internet reaches your phone through glass threads thinner than a hair. All of this comes from two simple rules: how light bounces off a surface and how it bends when it crosses into another material. Geometrical optics treats light as rays that travel in straight lines; the wave side of light (interference, diffraction) is in the lesson «Physical optics: interference and diffraction».

Reflection and plane mirrors

Definition
Law of reflection (反射定律)

The incident ray, the reflected ray and the normal (the line perpendicular to the surface at the point of incidence) lie in one plane, and the angle of reflection equals the angle of incidence. Both angles are measured from the normal, not from the surface.

i′ = i
where:
  • iangle of incidence (from the normal)
  • i′angle of reflection

Consequences: the angle between the incident and reflected rays is 2i; if the mirror turns by θ while the incident ray stays fixed, the reflected ray turns by 2θ. Rough surfaces scatter light in all directions (diffuse reflection, 漫反射), but every tiny piece still obeys i′ = i.

A plane mirror forms an image that is virtual (the rays only seem to come from behind the mirror, so it cannot be caught on a screen), upright, the same size as the object and as far behind the mirror as the object is in front of it. Image and object are symmetric about the mirror, which is why left and right appear swapped.

Mirrors: four quick cases

1) A ray makes an angle of 25° with the surface of a mirror. Find the angle of reflection and the angle between the incident and reflected rays.
2) The incident ray stays fixed while the mirror is turned by 10°. By how much does the reflected ray turn?
3) Leyla stands 1.5 m in front of a plane mirror and then walks 0.5 m towards it. How far is she from her image now?
4) Murad is 1.70 m tall. What is the shortest vertical mirror in which he can see his whole body?

Show solution
1) i = 90° − 25° = 65°, so i′ = 65°; the angle between the rays is 2 · 65° = 130°.
2) The reflected ray turns by 2 · 10° = 20°.
3) She is 1.0 m from the mirror and the image is 1.0 m behind it: 2.0 m.
4) Rays from his feet and from the top of his head reflect halfway up: the mirror must be at least 0.85 m tall (half his height), at any distance.

Refraction and Snell's law

When light crosses from one transparent material into another at an angle, it changes direction because its speed changes. Going into a medium where light is slower (optically denser, 光密介质), the ray bends towards the normal; going into a faster (optically less dense, 光疏介质) medium, it bends away from the normal. A ray along the normal (i = 0) goes straight through. Light paths are reversible (光路可逆): a ray sent backwards retraces the same path.

n = sin i / sin r = c / vn = sin i / sin r = c / v
where:
  • nrefractive index of the medium (折射率), always > 1; air ≈ 1, water ≈ 4/3, glass ≈ 1.5
  • iangle of incidence in air (vacuum), from the normal
  • rangle of refraction in the medium
  • cspeed of light in vacuum, 3 × 10⁸ m/s
  • vspeed of light in the medium

Chinese textbooks define n for a ray coming from air (vacuum): n = sin i / sin r. Inside the medium light travels at c/n.

Snell's law with special angles

1) A ray in air hits glass at i = 45°, and the angle of refraction is 30°. Find n.
2) Find the speed of light in glass with n = 1.5.
3) Light travels at 2.25 × 10⁸ m/s in water. Find the refractive index of water.
4) A ray in air falls at 60° on a medium with n = √3. Find the angle of refraction.

Show solution
1) n = sin 45° / sin 30° = (√2/2)/(1/2) = √2 ≈ 1.41.
2) v = c/n = 3 × 10⁸ / 1.5 = 2 × 10⁸ m/s.
3) n = c/v = 3/2.25 = 4/3.
4) sin r = sin 60°/√3 = (√3/2)/√3 = 1/2 ⇒ r = 30°.
n₁ sin θ₁ = n₂ sin θ₂ λ = λ₀ / n h′ = h / nn₁ sin θ₁ = n₂ sin θ₂ λ = λ₀ / n h′ = h / n
where:
  • n₁, n₂refractive indices of the first and second media
  • θ₁, θ₂angles from the normal in each medium
  • λ₀, λwavelength in vacuum and in the medium; the frequency does not change
  • h, h′real and apparent depth when you look almost straight down from air

The speed ratio follows from n = c/v: v₁/v₂ = n₂/n₁. The colour of light is set by its frequency, which stays the same in every medium.

Two media, wavelength and apparent depth

1) A ray passes from a liquid with n₁ = √2 into glass with n₂ = √3 at an angle of incidence of 60°. Find the angle of refraction.
2) Light with a wavelength of 600 nm in vacuum enters water (n = 4/3). Find its wavelength and frequency in the water.
3) A pool is 2.4 m deep. How deep does it look from above (n = 4/3)?

Show solution
1) √2 · sin 60° = √3 · sin θ₂ ⇒ sin θ₂ = √2 · (√3/2)/√3 = √2/2 ⇒ θ₂ = 45° (it bends towards the normal: glass is optically denser).
2) λ = 600/(4/3) = 450 nm; the frequency stays the same: f = c/λ₀ = 3 × 10⁸ / (6 × 10⁻⁷) = 5 × 10¹⁴ Hz.
3) h′ = h/n = 2.4 · 3/4 = 1.8 m: rays from the bottom bend away from the normal at the surface, so the bottom seems raised.
CSCA-style item: into a denser medium

Light passes obliquely from water (n = 4/3) into glass (n = 3/2). Which statement is correct?
A) It bends away from the normal and speeds up
B) It bends towards the normal, slows down and keeps its frequency
C) It bends towards the normal and its frequency increases
D) It can be totally reflected if the angle is large enough

Show solution
3/2 > 4/3, so glass is the optically denser medium: the ray bends towards the normal, v = c/n decreases, and the frequency, fixed by the source, stays the same. Answer B.
D is tempting, but total internal reflection is possible only when light goes from a denser into a less dense medium; C changes the frequency, and A reverses the direction.

Total internal reflection and optical fibres

Send light from glass or water into air and increase the angle of incidence. The refracted ray bends away from the normal and gets weaker, and at one angle, the critical angle C, it skims along the surface (r = 90°). For any larger angle no light leaves: all of it is reflected back. This is total internal reflection (全反射). Two conditions must both hold: light goes from the optically denser medium into the less dense one, and i ≥ C.

irairglassnormalS123airglass
1: i < C, refraction into air; 2: i = C, the refracted ray runs along the surface; 3: i > C, total internal reflection (glass n = 1.5, C ≈ 42°).
sin C = 1/n (between two media: sin C = n₂/n₁)sin C = 1/n (between two media: sin C = n₂/n₁)
where:
  • Ccritical angle (临界角), measured from the normal inside the denser medium
  • nrefractive index of the medium, with air on the other side
  • n₁ > n₂the denser and the less dense medium

It follows from n sin C = 1 · sin 90°. The larger n, the smaller C, and the easier total internal reflection becomes.

Critical angles

1) Find the critical angle for glass with n = √2 and for a material with n = 2.
2) Water has n = 4/3. A ray inside the water hits the surface at 45°. Does it leave the water?
3) Diamond has n ≈ 2.4. Why does it sparkle so much more than glass?

Show solution
1) sin C = 1/√2 = √2/2 ⇒ C = 45°; sin C = 1/2 ⇒ C = 30°.
2) sin C = 3/4 = 0.75, while sin 45° = √2/2 ≈ 0.71 < 0.75. So 45° < C: the ray leaves the water, bending away from the normal. At 50° (sin ≈ 0.77) it would be totally reflected.
3) sin C ≈ 1/2.4 ≈ 0.42, so C ≈ 24°, much smaller than for glass (about 42°). Light entering a cut diamond is reflected inside many times and leaves only through a few faces, so those faces shine brightly.

An optical fibre (光导纤维) is a thin glass thread with a core of higher refractive index inside a cladding of lower index. Light entering one end meets the core–cladding boundary at angles larger than the critical angle, so it is totally reflected again and again and follows the fibre even around gentle bends, losing very little energy. Fibres carry internet and telephone signals and let doctors look inside the body with endoscopes. The same effect turns a 45°–90°–45° glass prism into a perfect mirror in periscopes and binoculars.

CSCA-style item: total internal reflection

Light travels in a medium with refractive index √3 towards its boundary with air. For which angle of incidence is the light totally reflected? (sin 35° ≈ 0.57, sin 40° ≈ 0.64)
A) 20°
B) 30°
C) 34°
D) 40°

Show solution
sin C = 1/√3 ≈ 0.58, so C is a little above 35°. Only 40° is larger than C: answer D.
C (34°) is tempting because it is close, but it is still below the critical angle; A and B are far below it.

Prisms and dispersion

A triangular glass prism bends a ray twice, both times towards its thicker part, so the ray leaving the prism is deflected towards the base. The refractive index of glass is slightly different for different colours: largest for violet, smallest for red. So white light entering a prism fans out into a spectrum from red (least deviated) to violet (most deviated). This is dispersion (色散); a rainbow is dispersion in raindrops.

Quantity (in glass)RedViolet
Refractive index nsmallestlargest
Speed v = c/nlargestsmallest
Deviation in a prismleastmost
Critical angle Clargestsmallest (totally reflected first)
Wavelength in vacuumlongest (≈ 700 nm)shortest (≈ 400 nm)
Frequencylowesthighest
Red and violet light in glass. Memory hook: violet is «very bent».
Prisms: colours and a 90° turn

1) Red and violet light enter the same glass. Which travels faster in it, and which has the smaller critical angle?
2) A ray enters a 45°–90°–45° glass prism (n = 1.5) perpendicular to one short face and meets the long face at 45°. What happens there?
3) Would the same prism still work as a mirror if it were made of a plastic with n = 1.3?

Show solution
1) Red has the smaller n, so v = c/n is larger: red is faster. Violet has the larger n, so sin C = 1/n is smaller: violet has the smaller critical angle.
2) sin C = 1/1.5 = 2/3 ≈ 0.67 < sin 45° ≈ 0.71, so 45° > C: total internal reflection; the ray leaves through the other short face, turned by 90°.
3) sin C = 1/1.3 ≈ 0.77 > 0.71, so C > 45°: no, part of the light would escape through the long face.

Thin lenses and images

A converging (convex, 凸透镜) lens is thicker in the middle and brings parallel rays together at its focus F; a diverging (concave, 凹透镜) lens is thinner in the middle and spreads them out, as if they came from a focus in front of it. The distance from the lens to F is the focal length f. Three rays are enough to draw any image: a ray through the optical centre goes straight on; a ray parallel to the axis passes through F; a ray through F comes out parallel to the axis.

1/u + 1/v = 1/f m = v/u1/u + 1/v = 1/f m = v/u
where:
  • uobject distance (物距)
  • vimage distance (像距): + for a real image behind the lens, − for a virtual image on the object's side
  • ffocal length (焦距): + for a converging lens, − for a diverging lens
  • mmagnification: image height ÷ object height (taken without sign)

The Chinese form, with real distances positive. Azerbaijani and Russian textbooks write the same law as 1/d + 1/f = 1/F (d to the object, f to the image, F the focal length), so watch the letters.

Object positionImageUse
u > 2fbetween f and 2f; real, inverted, smallercamera, the eye
u = 2fat 2f; real, inverted, same sizethe boundary between smaller and larger
f < u < 2fbeyond 2f; real, inverted, largerprojector
u = fno image (the rays leave parallel)a parallel beam of light
u < fon the object's side; virtual, upright, largermagnifying glass
Images formed by a converging lens. A diverging lens always gives a virtual, upright, smaller image.
Using the lens formula

A converging lens has f = 10 cm. Find the image and describe it for an object at 1) u = 30 cm; 2) u = 15 cm; 3) u = 5 cm.

Show solution
1) 1/v = 1/10 − 1/30 = 2/30 ⇒ v = 15 cm; m = 15/30 = 0.5: real, inverted, half size (camera).
2) 1/v = 1/10 − 1/15 = 1/30 ⇒ v = 30 cm; m = 30/15 = 2: real, inverted, twice as large (projector).
3) 1/v = 1/10 − 1/5 = −1/10 ⇒ v = −10 cm: the minus sign means a virtual image on the object's side; m = 10/5 = 2: upright and twice as large (magnifying glass).
CSCA-style item: a lens image

An object stands between the focus F and the point 2F of a converging lens. What is the image like?
A) Real, inverted, larger, beyond 2F on the other side of the lens
B) Real, inverted, smaller, between F and 2F
C) Virtual, upright, larger, on the object's side
D) Real, upright, larger, beyond 2F

Show solution
f < u < 2f is the projector case: the image is real, inverted, larger and beyond 2F. Answer A.
B is the case u > 2f (camera); C is u < f (magnifying glass); D pairs «real» with «upright», but a real image of a converging lens is always inverted.
Interactive
Loading simulation…
Converging lens: x is the object distance u and y the image distance v (both in cm); move f. For u > f the curve is positive (real images); for u < f it is negative (virtual images). The line v = u meets the curve at u = v = 2f, the same-size image. As u approaches f, v runs off to infinity: no image.

How CSCA asks about this

  • Reflection angles: «30° to the mirror surface» → i = 60°; the angle between the rays is 2i; a mirror turned by θ turns the ray by 2θ.
  • Plane-mirror images: distances doubled, the image's speed relative to you doubled, the same size whatever the distance.
  • Snell's law with special angles: 30°, 45°, 60° and answers such as √2, √3, √6/2; also n = c/v, λ = λ₀/n and apparent depth.
  • Total internal reflection: «does the ray leave?» — compare sin i with 1/n; fibres and prisms as applications.
  • Dispersion: order the colours by n, speed, deviation or critical angle, often as «I, II, III» statements.
  • Lenses: where the image is for u > 2f, f < u < 2f and u < f, or one quick use of 1/u + 1/v = 1/f.
Term中文Pinyin
reflection反射fǎnshè
refraction折射zhéshè
normal法线fǎxiàn
angle of incidence入射角rùshèjiǎo
angle of refraction折射角zhéshèjiǎo
plane mirror平面镜píngmiànjìng
refractive index折射率zhéshèlǜ
optically denser / less dense medium光密介质 / 光疏介质guāngmì jièzhì / guāngshū jièzhì
total internal reflection全反射quánfǎnshè
critical angle临界角línjièjiǎo
optical fibre光导纤维 (光纤)guāngdǎo xiānwéi (guāngxiān)
prism / dispersion棱镜 / 色散léngjìng / sèsàn
convex / concave lens凸透镜 / 凹透镜tū tòujìng / āo tòujìng
focal length焦距jiāojù
real / virtual image实像 / 虚像shíxiàng / xūxiàng
Key terms in English and Chinese

Key points

  • Reflection: i′ = i, with angles from the normal; a plane mirror gives a virtual, upright, same-size image as far behind the mirror as the object is in front.
  • Refraction: n = sin i / sin r = c/v (n₁ sin θ₁ = n₂ sin θ₂); into a denser medium the ray bends towards the normal; the frequency never changes, λ = λ₀/n.
  • Total internal reflection needs light leaving the denser medium with i ≥ C, where sin C = 1/n; it guides light in optical fibres and turns light in 45° prisms.
  • Dispersion: n is largest for violet and smallest for red, so violet is deviated most, travels slowest and has the smallest critical angle.
  • Thin lens: 1/u + 1/v = 1/f, m = v/u; u > 2f camera, f < u < 2f projector, u < f magnifying glass (virtual image, v < 0).

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From what are the angles of incidence and reflection measured?

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